Brother in the world

The Wettest County in the World: A Novel Based on a True Story

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Based on the true story of Matt Bondurant's grandfather and two granduncles, The Wettest County in the World is a gripping tale of brotherhood, greed, and murder. The Bondurant Boys were a notorious gang of roughnecks and moonshiners who ran liquor through Franklin County, Virginia, during Prohibition and in the years after. Forrest, the eldest brother, is fierce, mythically indestructible, and the consummate businessman; Howard, the middle brother, is an ox of a man besieged by the horrors he witnessed in the Great War; and Jack, the youngest, has a taste for luxury and a dream to get out of Franklin. Driven and haunted, these men forge a business, fall in love, and struggle to stay afloat as they watch their family die, their father's business fail, and the world they know crumble beneath the Depression and drought.

White mule, white lightning, firewater, popskull, wild cat, stump whiskey, or rotgut -- whatever you called it, Franklin County was awash in moonshine in the 1920s. When Sherwood Anderson, the journalist and author of Winesburg, Ohio, was covering a story there, he christened it the "wettest county in the world." In the twilight of his career, Anderson finds himself driving along dusty red roads trying to find the Bondurant brothers, piece together the clues linking them to "The Great Franklin County Moonshine Conspiracy," and break open the silence that shrouds Franklin County.

In vivid, muscular prose, Matt Bondurant brings these men -- their dark deeds, their long silences, their deep desires -- to life. His understanding of the passion, violence, and desperation at the center of this world is both heartbreaking and magnificent.

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CafePress World's Most Awesome Brother-In-Law Pint Glass, 16 oz. Drinking Glass

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CafePress brings your passions to life with the perfect item for every occasion. With thousands of designs to choose from, you are certain to find the unique item you've been seeking. There's nothing better than your favorite beverage, unless it's in a stylish drinking glass with a cool or funny printed design. These pint glasses are quality barware, and the perfect addition to any beer glass collection. The design is professionally printed, making it the perfect novelty gift for birthdays, anniversaries, Father's Day, retirement, or Christmas. And taking care of this drinkware is a cinch, as it can be used in the dishwasher. And with CafePress, your satisfaction is always our promise...buy with confidence, as we offer easy returns and exchanges and a 100 money back guarantee.

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  • Made of durable lead free glass, this drinking glass has a classic feel and holds 16 US fluid ounces and is a staple pint glass for your barware or man cave collection.
  • Our beer glass designs are professionally printed and appear semi-translucent on the glass, so your unique design will look great and make someone smile with the funny, vintage, or expressive artwork.
  • Treat yourself, or make this glassware the perfect party favor or gift for housewarming, Father's Day, Christmas, birthday, or retirement!
  • Dishwasher safe for easy and convenient use, optionally hand wash to preserve printed design. Stacks well with other pint glasses for easy storage. IMPORTED.
  • We offer 100 money back guarantee, so you can buy with confidence. Your satisfaction is guaranteed, and returns/exchanges are made easy.

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World's #1 Okayest Brother In Law Gift T-shirt

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  • If your brother in law is the world's best at being OK then this is the perfect gift for his next birthday, anniversary or Christmas.
  • Your BIL loves your sense of humor. If he has a sense of humor he will wear this title proudly and will always cherish the shirt that let's him know you think he is OK.
  • Lightweight, Classic fit, Double-needle sleeve and bottom hem

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BROTHERS IN ARMS Vinyl

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Dire Straits' biggest selling album in fact, one of the biggest selling albums worldwide of all time, 1985's "Brothers In Arms", helped musically define a decade. A sophisticated rock masterpiece, it reached #1, stayed there nine weeks, and is nine times platinum. Contains "Money For Nothing", the song that helped immortalize the phrase "I want my MTV", hit #1, and won the Grammy for Best Rock Performance. Today "Brothers In Arms" remains a rock essential, and now is offered as a two-disc vinyl album.

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  • Side 1
  • 1. So Far Away
  • 2. Money For Nothing
  • 3. Walk Of Life
  • 4. Your Latest Trick
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Brothers In Arms: Hell's Highway - Playstation 3

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Brothers In Arms Hell's Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features, and a totally redesigned online component. Delivering on the franchise's compelling story, unrivaled authenticity and intense squad-based action, Brothers In Arms Hell's Highway drops you into Operation Market Garden, the largest paratrooper operation in World War II. Lead Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division as they fight to open "Hell's Highway" in a daring bid for a quick end to the war in Europe.

'Brothers in Arms: Hell's Highway' game logo
The Next-Gen of WWII action
Sgt. Matt Baker 'Brothers in Arms: Hell's Highway'
Take command as Sgt. Matt Baker.
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Large-scale battles in 'Brothers in Arms: Hell's Highway'
Engage in large scale battles.
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House to house urban warfare in 'Brothers in Arms: Hell's Highway'
Or house-to-house combat.
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Squad members from 'Brothers in Arms: Hell's Highway'
Experience the life of a soldier.
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Taking cover behind a wall in 'Brothers in Arms: Hell's Highway'
Utilze fully-destructable cover.
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Using a pistol to go for 'quick kill' points in 'Brothers in Arms: Hell's Highway'
Precision shots yield 'quick kill' points.
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Operation Market Garden: The Story of Hell's Highway
Operation Market Garden was a real-life Allied offensive designed to destroy Nazi Germany before Christmas, 1944. The plan was ambitious - it was largest airborne invasion in the history of the world. The plan was to capture a corridor through Holland to punch through the German lines. Paratroopers of the 101st Airborne and other divisions dropped from the sky in mid-September to seize and hold the corridor by surprise. The surprise attack was a bust. Hitler's best units were in the area and immediately counter-attacked and crushed the corridor.

Meet the Squad
Although players see the chaos of Operation Market Garden exclusively through the eyes of Sgt. Matt Baker, Hell's Highway is squad-based and as such players will direct, interact with, and get to know all the members of the 101st Airborne in intimate detail. Some of the characters return from earlier games in the series, while others are brand new. Regardless, each has his own personality, history and attitudes towards the plight the squad finds themselves in as they seek to survive a bold, but doomed plan. Some of the dog faces players will encounter are include:

Sgt. Matt Baker from 'Brothers in Arms: Hell's Highway' Name & Rank: Sgt. Matt Baker
Preferred Weapon: M1 Rifle
Bio: With his experience from the battles of Normandy, Baker enters Holland fully accepting the mantle and responsibilities of squad leader. However, the loss of half his original squad still weighs heavily on him and he will not let any more of his men die.
Sgt. Joe 'Red' Hartsock from 'Brothers in Arms: Hell's Highway' Name & Rank: Sgt. Joe "Red" Hartsock
Preferred Weapon: M1A1 Thompson
Bio: A corporal under Baker's command, he was promoted to Sergeant after the battle in Carentan. Unlike Baker, Red understands the realities of war and is prepared to make the tough decisions required of a squad leader. All he can do is minimize the casualties.
Pfc. Mike Dawson from 'Brothers in Arms: Hell's Highway' Name & Rank: Pfc. Mike Dawson
Preferred Weapon: M1A1 Thompson
Bio: Though a newcomer to the squad, Mike served with the 502nd PIR in Normandy. He believes in fate and is interested in the story of Baker's "cursed pistol." His inquiries have made him a pariah, as the other members would rather not re-live those events.
Cpl. Tom Zanovich from 'Brothers in Arms: Hell's Highway' Name & Rank: Cpl. Tom Zanovich
Preferred Weapon: M1918A2 B.A.R.
Bio: The "old man" and veteran of the squad, Zanozich served in the French Foreign Legion before enlisting in the U.S. Army. Despite all the combat he's seen, Tom has a strong sense of humor - even when the situation doesn't exactly call for it.
Cpl. Sam Corrion from 'Brothers in Arms: Hell's Highway' Name & Rank: Cpl. Sam Corrion
Preferred Weapon: M1A1 Thompson
Bio: Corrion was a corporal with Baker and Hartsock before Normandy, and much to his dismay, is still a corporal. Sam excelled as a foreman in the saw mill back home, and believes that he could perform better than either of his compatriots, if only given a chance.
Key Features:

  • Brothers In Arms Hell's Highway - Next Generation: The classic authentic, squad-based combat series explodes on next-generation hardware, offering unprecedented graphics and features.
  • New Story, New Setting: Follow Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division in "Operation Market-Garden" as they fight to open famous "Hell's Highway" in a daring bid for a quick end to the war.
  • Live the life of an Enlisted Man: Get orders from HQ, go on patrol, spot the enemy and set up a devastating ambush. For the first time, finding the enemy before they find you is part of the challenge.
  • Unprecedented Character Design: Lifelike characters look, talk, move and think with incredible realism. Game characters interact with the player and each other like true brothers in arms, trading ammunition, helping wounded allies and civilians, working together to man team-operated weapons, and more.
  • Rich Cinematic Experience: As the squad leader, you interact with and get to know your brothers. Each character has his own personality, unique story and background, and grows through the game.
  • Powerful New Units Under Your Command: Players can use or command combined arms teams - machine gun crews create intense fire, bazooka crews destroy buildings and tanks, and mortar crews pound the enemy from a distance.
  • Step Into the Boots of a Soldier: Hit the dirt and get prone, rip grenades from your chest and hurl them at your enemies. See and feel the blast of nearby explosions.
  • Completely New Multiplayer Experience: Fight major multiplayer battles with dozens of players on each side; all the intensity and accessibility of Deathmatch meshed with the squad-based gameplay that helped make Brothers In Arms famous.
  • Destroyable Cover: Keep your men moving and choose your cover wisely - simulated with real physics, weapons will damage, dent, scorch and destroy the world around you.
There's only one way out of hell, and that's through it. To the Allied paratroopers who fought to capture and hold the bridges and roads of Holland targeted in Operation Market Garden the price was the lives of their brothers in arms. To them the corridor became known as Hell's Highway. It was the the last great Nazi victory. It was simply hell for Sgt. Matt Baker and his squad. Relive their courage and heroism in Brothers in Arms: Hell's Highway.

Brothers in Arms: Hell's Highway: The Colonel Antal Interview

'Brothers in Arms: Hell's Highway' game logo Since 1985, when it dropped into the WWII division of the popular tactical/strategy shooter genre with Brothers in Arms: Road to Hill 30, the Brothers in Arms series has consistently met with critical acclaim and gamer praise. This was a tough mission to accomplish, but it did so by focusing compelling squad-based tactical gameplay against the backstory of a fictional squad within the US Army's 101st Airborne Division as they battle through a historically correct re-creation of the events of the Allied invasion of Europe during WWII. This type of realism is more or less unheard of in the video game world and can only be provided by someone who really knows their stuff. Enter Colonel John Antal, US Army (Ret.).

Vice President of Knowledge Operations and Military and Historical Director at Gearbox Software, developers of the Brothers in Arms series, Colonel Antal is an Airborne-Ranger officer, and a published author of scores of magazine articles, as well as several fiction and nonfiction books on military topics. Most importantly for the subject at hand though, he is also a major force behind the development of the Brothers in Arms series. Recently I was able to catch up with him and ask some questions regarding the newest title in that line, Brothers in Arms Hell's Highway.



Colonel John Antal, Military and Historial Director for 'Brothers in Arms Hell's Highway' in Kandahar Afganistan in 2008
Colonel John Antal, US Army (Ret.) in Kandahar, Afghanistan in September, 2008 during a visit with the paratroopers of the 101st Airborne (Air Assault) Division
Amazon.com/games: The modern military is full of cutting edge technology, but I'm sure that some readers will be surprised to hear that a career military man, such as yourself, plays such a pivotal role in the development and marketing of a video game. How did this come about? And did you have any video game experience prior to the Brothers in Arms franchise?

Colonel Antal: I just returned from a ten day visit with US and NATO troops in Afghanistan, and I can report to you that when Soldiers are not fighting, they are training for the next fight. The more time Soldiers spend training in realistic simulated battles, the less blood spilled in battle. During my thirty years in the US Army, I trained thousands of Soldiers using constructive, virtual and live military simulations. Once I retired, it was an easy leap for me to switch my experience with military simulations into value-added content for video games.

Amazon.com/games: I know you've probably been asked this question a thousand times, but let's make it a thousand and one. Operation Market Garden, the WWII allied offensive that Hell's Highway is based on culminated in a German victory. Why make a video game based on a defeat?

Colonel Antal: Market Garden was not a complete success, but war is fought at many levels. At the squad level, war is about fighting for the next hill, hamlet or road junction. Victory and defeat is very clear in a squad - when the battle is over you either have won and lived, or have lost and most of your comrades are dead or wounded. In Brothers in Arms, Hell's Highway, we created a historical fiction that is true to the real history of the battle in ways no other game has approached. The true story of the battle for Hells Highway is dramatic and a worthy story. If we told only stories of victories, we wouldn't be telling true historical fiction. War is about victory AND defeat, gain and loss. Telling both is part of being true to the actual history.

Amazon.com/games: As a follow-up to this, because this game is based on a very real and in many senses, tragic event for the forces involved and the civilian population, was there more pressure to stick to the facts in this game in order to get things right? And if so how did your team ensure this?

Colonel Antal: Yes. We have done our best to make the game the most authentic WWII experience ever. Our goal is to put you in the boots of a true-to-life squad leader in the 101st Airborne during the fight for Hell's Highway. This game addresses the true history of the Battle for Hell's Highway, uses realistic tactics and requires you to lead a rifle squad in ways that no other game has ever done.

Amazon.com/games: The game's story is centered around the events of an American squad, but since Operation Market Garden was an allied offensive, will players get to control, or even better, play as other allied forces? And will there be any playable German characters?

Colonel Antal: The player will play as an American, Staff Sergeant Matt Baker. If you want to learn more about the British, the Dutch Resistance and the Germans, read my companion novel to the game, "Brothers in Arms, Hell's Highway", published by Ballantine Books, Random House. There will also be a history book out in January 2009 that explains the battle for Hell's Highway in day-to-day detail with maps, historical photos, screenshots from the game and much more. Shop for the Colonel's companion novel, "Brothers in Arms, Hell's Highway."

Amazon.com/games: I've read that Hell's Highway will contain a whole new multiplayer experience. Can you shed some light on how this experience is different from what previous games in the series offered?

Colonel Antal: Multiplayer is really exciting. Our multiplayer design is different from other games because it brings squad game play on-line. We created a team based game, where the team-based aspect is about squad organization. The game will select (or players will vote on) a commander on each team. There can be up to 20 people in the game, 10 per team. The teams will go after objectives in each map that will be resolved in rounds.

Amazon.com/games: A common criticism in squad-based games is that AI enemies engaged in singleplayer modes are too easily outwitted, which is obviously something that should not happen on a real battlefield. Was dealing with this a consideration in the development of Hell's Highway?

Colonel Antal: Yes, the team did a good job at creating a robust enemy AI that is clearly a tough opponent. Players will be excited about this feature.

Amazon.com/games: Hell's Highway will feature a wide variety of weapons, not only used by US forces, but also those of allied troops and the Germans. Are all of these usable by any character and if so does each have specific ammo?

Colonel Antal: All the small arms -- pistols and rifles -- will be useable, as well as most of the crew served weapons (like machine guns). Players can choose from semi-automatic rifles such as the M1-Carbine and M1-Garand, to machine guns such as the M1A1, bazookas such as the M9A1 and pistols. To check out all the weapons you can use and see them in action, check out the website (www.brothersinarmsgame.com in 'the game' section).

Amazon.com/games: Hell's Highway is the first Brother in Arms title to come to Next-Gen platforms. How much has the visual clarity made possible on these platforms helped in the series' ongoing quest for authenticity?

Colonel Antal: The visual clarity is stunning in this game. It makes use of the Unreal 3 Engine technology to deliver incredibly realistic, authentic and cutting-edge 3D environments. The game also has unprecedented character design - with lifelike characters who look, talk, move and think with incredible realism.

Amazon.com/games: Hell's Highway is the third game in the series featuring Sgt. Matt Baker, and now Sgt. Joe Hartsock. These two have differing views on the acceptable costs of war and have traded off command duties in the last two games. In Hell's Highway both lead separate squads, but Sgt. Baker appears to be front and center. Will the game feature the ability to play as either sergeant? And regardless, is this dichotomy of outlook regarding command as much an attempt at realism in the field as anything else in the game?

Colonel Antal: The player will play the role of Baker. The story of Baker and Hartsock, and their different approaches to leadership is a vital part of the story that I many of our fans will find intriguing.

Amazon.com/games: I don't recall tanks playing too much of a role in earlier Brothers in Arms games, but one of the nicer videos I've seen indicated that they might be prominent in Hell's Highway. This seems a nice touch considering that Operation Market Garden's objective was to secure a path for armored units crossing into Germany. What exactly will players be able to do with tanks and what other new units and/or changes to the control scheme can players expect to see?

Colonel Antal: The player will be able to fight as part of a Sherman Firefly crew and will be able to battle German Panzers head to head.

Amazon.com/games: When last I saw Hell's Highway demoed, one of the things that stood out in my mind was the destructibility of environments and cover. Considering that the game in filled with weapons of varying destructive power, I thought this was a fantastic and natural addition. Can you give a few details on this for our readers?

Colonel Antal: Destructible cover allows the player greater tactical flexibility. Now you can create a flank by blowing away flimsy cover that would normally block your maneuver. The destructible cover system was modeled using real physical properties and behaviors, so weapons will actually damage, dent, scorch and destroy the world around you. It's a great addition to the game that gives players a truly authentic experience.

Amazon.com/games: Having grown up myself watching movies like A Bridge Too Far, The Guns of Navarone/Force 10 From Navarone, Where Eagles Dare, The Dirty Dozen, Kelly's Heroes, The Longest Day, etc. I've often wondered why the events of WWII have not been more heavily mined for game subject matter. With the continued success of the Brothers in Arms franchise and others, as well as the power of Next-Gen technology, do you see this changing?

Colonel Antal: I strongly believe that powerful, dramatic human stories provide an exciting medium for video games. WWII was a vast WORLD WAR with countless powerful, dramatic, human stories. Anyone who is bored with WWII hasn't studied the war in depth. The stories from WWII have importance relevance to us today and are archetypical examples of the moral dilemma of war. No sane person wants war, but if you value life and liberty, sometimes you are forced to fight. I expect that we will be telling these stories and incorporating them into our games for many years to come.

Amazon.com/games: Since the framework of the Brothers in Arms series is the allied invasion of German-occupied Europe and the battles that would eventually make up the march towards Berlin/the race to beat the Red Army there, can players expect to see more from Sgt. Baker and his squad in the future, perhaps at the Battle of the Bulge and beyond?

Colonel Antal: As long as I have anything to do with it, the answer is YES.

Amazon.com/games: Finally, because it's interesting to pick the brains of people behind the games, do you mind telling our readers what games you are playing and/or what you are reading these days? Also, I know that you have authored several fiction and nonfiction books as well as articles. Are you working on anything new that you might want to tell us about?

Colonel Antal: I'm an Airborne-Ranger and have been a combat officer all my adult life. I pretty much like to play anything with WAR in the title!



Many thanks to Colonel Antal for taking taking some time to give us his insights into the impact that the historical events of WWII, as well as actual combat tactics, have played in the creation of Hell's Highway and the Brothers in Arms franchise as a whole. We wish him, Gearbox Software and Ubisoft much success with the new game and look forward to the next installment in the Brothers in Arms saga, where players may find the Screaming Eagles of the 101st Airborne fighting their way to Berlin and an eventual rendezvous with VE day.

--Tom Milnes, Freelance Contributor

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  • Experience the largest paratrooper operation in World War II
  • Get orders from HQ, go on patrol, spot the enemy, and set up a devastating ambush
  • Each character designed with individual personality, unique story and background
  • Incredibly realistic, from trading ammunition to helping wounded allies
  • Fight major multiplayer battles with dozens of players on each side
























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The Saddest Music in the World

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Description:

The dark days of the Depression set the stage for surreal black comedy in this "intoxicating" (Time) musical melodrama from acclaimed director Guy Maddin. When a legless beer baroness (Isabella Rossellini) in Winnipeg announces a contest to find the world's saddest tune, a pint of trouble brews among a fractured family competing for the 25,000 prize. As the disturbing depths of the linksbetween each other, the baroness and an amnesiac nymphomaniac are exposed, one thing becomes clear:It will take more than a pool of alcohol to drown their sorrows!

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Brother Genuine High Yield Toner Cartridge, TN850, Replacement Black Toner, Page Yield Up To 8,000 Pages, Amazon Dash Replenishment Cartridge

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Description:

The use of Brother Genuine replacement high-yield toner cartridges like the TN-850 not only produces sharp, black and white pages with the quality you expect from Brother products it also increases productivity and can reduce downtime when fulfilled through Amazon Dash Replenishment. The Brother TN-850 replacement laser black toner cartridge is for use with 9 Brother products. This professional cartridge is intelligently engineered to work in seamless unison without compromising the quality of the print.

Upon activation, Amazon Dash Replenishmenteligible Brother printers will seamlessly order Brother Genuine supplies through your Amazon account and ship them directly to your door. The Brother Genuine TN-850 replacement high-yield black toner cartridge can print approximately 8,000 pages(1). Once youve ordered your replacement cartridges from Amazon, you can feel comfortable knowing that Brother has an environmentally smart solution. Brother is dedicated to being environmentally responsible and offers disposal programs for properly discarding its cartridges.

This replacement cartridge is for use with the following Brother printers and all-in-ones; DCPL5500DN, DCPL5600DN, DCPL5650DN, HLL5000D, HLL5100DN, HLL5200DW, HLL5200DWT, HLL6200DW, HLL6200DWT, HLL6250DW, HLL6300DW, HLL6400DW, HLL6400DWT, MFCL5700DW, MFCL5800DW, MFCL5850DW, MFCL5900DW, MFCL6700DW, MFCL6750DW, MFCL6800DW, MFCL6900DW.

(1)Approx. toner cartridge yields in accordance with ISO/IEC 19752 (Letter/A4) standards.

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  • BROTHER GENUINE CARTRIDGE - Brother TN-850 is a Brother Genuine cartridge that produces mono laser prints in high quality you can depend on.
  • YIELDS UP TO 8,000 PAGES -This replacement high-yield black toner cartridge can print approximately 8,000 pages(1).
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  • FOR USE WITH BROTHER LASER PRINTERS AND ALL-IN-ONES - DCP-L5500DN, DCP-L5600DN, DCP-L5650DN, HL-L5000D, HL-L5100DN, HL-L5200DW, HL-L5200DWT, HL-L6200DW, HL-L6200DWT, HL-L6250DW, HL-L6300DW, HL-L6400DW, HL-L6400DWT, MFC-L5700DW, MFC-L5800DW, MFC-L5850DW, MFC-L5900DW, MFC-L6700DW, MFC-L6750DW, MFC-L6800DW, MFC-L6900DW.






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0316380504 9780316380508 The Art of Invisibility: The World's Most Famous Hacker Teaches You How to Be Safe in the Age of Big Brother and Big Data-Hardcover

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Jurassic World Real Feel Mosasaurus Figure

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Description:

The terror of the deep is back, and bigger than ever!

This gigantic Mosasaurus figure is over 2 feet in length, and features realistic detailing. Reenact your favorite scenes from the Jurassic World movies, or create your own stories! Movable parts enhance imaginative play, including jaws that open and close to attack its prey.

Safe for ages 4 and up.

At Mattel, play matters. We strive to help children learn and develop through play ever since our founding in 1945. Our founders, Ruth and Elliot Handler, as well as the founders of Fisher-Price, American Girl, and our many other brands, all had one thing in common: they were creating the future of play long before we had the words to describe it.

Mattel has a long history of making toys that are memorable, interactive, and encourage learning and fun in children of all ages. With iconic toys like Barbie, Hot Wheels, and American Girl dolls, Mattel has been a time-tested leader of the toy industry and continues to be a "creations" company, where new and innovative ideas are always at the forefront.

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  • Get ready for prehistoric action with the colossal Mosasaurus
  • Splash into action with this giant figure - over 2 feet in length
  • Multiple moving parts for posing and playing
  • Jaws move to chomp and bite his enemies
  • Collect other figurines to build your very own dino pack





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World's Okayest Brother in law t-shirt

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  • Lightweight, Classic fit, Double-needle sleeve and bottom hem
  • Lightweight, Classic fit, Double-needle sleeve and bottom hem

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Brother in the world